A downloadable game

Introduction: 

In a world where darkness reigns and light brings terror, Lumina is borned from the clan of vampires. Iluminator, a monstrous entity who emanates light from the body, can turn a vampire into ash. In order to escape the chasing from Illuminator, Lumina starts her journey from graveyard, hospital to church. Since in the human world, vampires could not enter churches and consecrated grounds, Lumina would be killed by the holy water and spikes on the ground. With terrors from both Illuminator and human world, Luminia’s ominous, terrified and dangerous journey begins. 


Before your adventure, remember, watch out the Garlic and Light, and collect as many blood drops as you can!


Control: 

Move: A,D, left and right arrow 

Jump: Space bar

Dodge: M - cooldown time for 1.5 sec

Duck: S, down arrow


Items to avoid: 

Light- kills immediately

Spikes - kills immediately

Holy water drop - slows down 50% speed

Garlic - reverses directions


Credits:

Jiahui Li: Sound, Music, Wwise Implementation, Project Management

KillerzScrubbie - Programming

Hanping Lin - Programming

Zhitong Lin - Level Design, Usability Test

Yuzi Chu: Environment Art, 2D Pixel

Rita Chu: Character Art, Environment Art

Ray Lai : Animation, 2D Pixel

Kexin Chen: 2D Art

Comments

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Lumina is ridiculously cute! I love the parallax scrolling on the backgrounds, the eerie music that goes super hard, and the simple concept of an auto runner wherein the adorable vampire girl main character is trying to outrun the light. 

As for constructive feedback, a lot of old school platforming games I think players would expect simple collision, but there were a handful of instances where I found the character had gotten stuck from jumping in a manner where it rubbed against the side of an object, especially the crosses. I also missed having sound effects, I saw a sound credit so I'm wondering if perhaps there are sound effects that glitched out?

That said though, I think the second stage, the hospital, looks so striking with its contrast between GB black and green and the bright reds, plus the music on that stage is magnificent!

I saw you had a second page for this game, so just wanted to copy over my comment in case you all post the game here later. As I said there, I look forward to seeing what you all come up with next!