Lumina's Shadow Journey
A downloadable game
Introduction:
In a world where darkness reigns and light brings terror, Lumina is borned from the clan of vampires. Iluminator, a monstrous entity who emanates light from the body, can turn a vampire into ash. In order to escape the chasing from Illuminator, Lumina starts her journey from graveyard, hospital to church. Since in the human world, vampires could not enter churches and consecrated grounds, Lumina would be killed by the holy water and spikes on the ground. With terrors from both Illuminator and human world, Luminia’s ominous, terrified and dangerous journey begins.
Before your adventure, remember, watch out the Garlic and Light, and collect as many blood drops as you can!
Control:
Move: A,D, left and right arrow
Jump: Space bar
Dodge: M - cooldown time for 1.5 sec
Duck: S, down arrow
Items to avoid:
Light- kills immediately
Spikes - kills immediately
Holy water drop - slows down 50% speed
Garlic - reverses directions
Credits:
Jiahui Li: Sound, Music, Wwise Implementation, Project Management
KillerzScrubbie - Programming
Hanping Lin - Programming
Zhitong Lin - Level Design, Usability Test
Yuzi Chu: Environment Art, 2D Pixel
Rita Chu: Character Art, Environment Art
Ray Lai : Animation, 2D Pixel
Kexin Chen: 2D Art
Status | Released |
Authors | Jiahui Li, YuriOnFire, annnzt, kktct, KillerzScrubbie, raylai1508, itsbadforyuh, clufin |
Genre | Adventure, Platformer |
Tags | Pixel Art, Spooky, Vampire |
Comments
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Lumina is ridiculously cute! I love the parallax scrolling on the backgrounds, the eerie music that goes super hard, and the simple concept of an auto runner wherein the adorable vampire girl main character is trying to outrun the light.
As for constructive feedback, a lot of old school platforming games I think players would expect simple collision, but there were a handful of instances where I found the character had gotten stuck from jumping in a manner where it rubbed against the side of an object, especially the crosses. I also missed having sound effects, I saw a sound credit so I'm wondering if perhaps there are sound effects that glitched out?
That said though, I think the second stage, the hospital, looks so striking with its contrast between GB black and green and the bright reds, plus the music on that stage is magnificent!
I saw you had a second page for this game, so just wanted to copy over my comment in case you all post the game here later. As I said there, I look forward to seeing what you all come up with next!